virusbusting: (Default)
It's the year 20XX, in an alternate universe where technology has progressed to the point that it is a vital part of life, and where everything electronic, from computer networks to security systems to household appliances has the capability to access the Internet.

However, not all these things have a monitor or easy way to access said Internet, so also present are AI programs called Internet Navigators (NetNavis or just Navis for short), which allow humans (Network Operators, NetOps, or just Operators) to browse the web, send messages to one another, and troubleshoot issues like viruses (which manifest as monster-like entities that vary in size and 'strength' that the Navis must battle). Navis can also battle one another, though the practice is viewed somewhat like street fighting and is generally not allowed in many areas. The most common are the commercially-produced, basic 'off the shelf' Navis with very little in terms of personality and function, while independently programmed and customized Navis are far rarer.

Lan Hikari is one such Operator. His Navi (and very best friend), Megaman.exe, is one of the rarer models, programmed specially by Lan's father, a scientist/researcher by the name of Yuichiro Hikari. At his introduction, Lan is a fifth grader at the local elementary school, where he does abysmally in almost every academic area but is considered top of his class when it comes to net battling. His life is fairly normal for an 11-year-old: going to school, hanging out with friends, hanging out online, sleeping in on the weekends.

The first sign that something is about to make things far less normal for Lan is a remark by his friend Mayl saying that people's ovens have started spitting fire. A rumor that a terrorist group called WWW is behind it, planting viruses in the ovens, but no one knows for sure. The Hikari family's oven is checked and declared safe by a technician...just before it catches on fire and the technician calls to claim credit for it, having planted his own Navi into the appliance. The fire gets put out without damage to the rest of the house, and all is well again. Until a strange substitute teacher comes to Lan's school and tries to brainwash the student population into joining WWW, forcing Lan and Megaman to force their way through the school while it's on lockdown and stop said teacher and his Navi. Back to normal, right?

Nope. A visit to Dr. Hikari's lab turns into a job to fix the subway system after another WWW member attempts to disable it, and then another WWW member targets the local water supply, completely shutting down the plant that manages it. Lan decides he isn't going to let someone else deal with the problem, considering what he's helped with or done so far. He gets an lecture from a kid about his age--Eugene Chaud, an Official dispatched along with his Navi Protoman to check out the situation--about how he's just a kid and to leave virus elimination to the professionals. Lan doesn't listen--marking the beginning of a pretty intense rivalry with Chaud--and decides hide and wait at his father's lab until after hours so he can work without interruption. Fortunately the lab and the water management plant are connected. With Megaman's help, power is restored to the water pumps. Too bad that turning said pumps on only made the problem worse--there's still a problem, and it's with the filtration system. More lecture from Chaud, this time about how he's a giant screwup and why didn't he stay out of the way?. The water management plant fiasco is solved eventually, just in time for WWW to target the traffic lights in the city, causing some intersections to display red lights on all four sides and some to display all green lights. The way the system is set up also restricts movement through the crosswalks through a sort of laser system that prevents pedestrian movement across a street that has a green light. To make things worse, a they've also jacked a bus and set it to explode, along with Mayl and other passengers. Once again, Lan manages to fix the traffic lights AND prevent his friend and some strangers from death by exploding bus.

One of the last attacks by WWW is on the science lab itself. During a party, one of the members shuts down the power to the entire building, both plunging the entire place into darkness and shutting down the ventilation system providing air to those attending the party. A trek through a mostly-broken network in a blackout with a rapidly dwindling PET battery follows, but again things are fixed by an 11-year-old and his Navi.

It comes to light that most of the WWW's attacks were part of a plan by a Dr. Wily to create a super strong virus called the Life Virus, designed to destroy the cyberworld. The creation required four elemental programs, all of which were hidden in various areas that were attacked. Destroying the cyberworld would create havoc in the world, as tech-dependent as it is, so allowing the Life Virus to be released is a Very Bad Thing. So of course, Lan and Megaman go to stop that from happening, locating and storming Wily's hideout. Well, Lan did the physical storming, Megaman did the network storming. Inside the hideout, they face one more WWW Navi, called Magicman. Megaman appears to have the upper hand on Magicman in their battle, until Magicman borrows some power from the Life Virus and uses it to attack, nearly killing Megaman.

He doesn't die, in part because of Chaud suddenly showing up to deliver a program called 'hub.bat', helpfully explained by Lan's father to be a program that will strengthen Megaman but also potentially hurt Lan. A burst of exposition follows where he also admits that Megaman is created from the digital DNA of Lan's older twin brother--Hub--who died ten years prior. 99.999% of it, anyway, as he put 0.001% of the DNA data into the hub.bat file to prevent 'Full Synchro', a state that would cause any damage Megaman sustained in the cyberworld to backlash onto Lan. Lan decides this isn't enough of a deterrent to not run the program and does that, reviving Megaman and sends him after the Life Virus again, this time succeeding. The base begins self-destructing but everyone manages to escape, except Wily.

It takes a few weeks for things to die down, but they do, and life returns to normal for everyone.

Just in time for a new Internet terrorist to pop up. How exciting! It's not WWW, this one being a completely different group that operates from the shadier part of the Internet, called Gospel. Like WWW, Gospel announces its presence with attacks on the real and cyber worlds, but unlike the previous attacks Gospel's aim seems to be general chaos and destruction rather than working towards any purpose. One member goes after another of Lan's friends, Yai, holding her hostage in her home to get a ransom from her rich parents and another plans to blow up a dam situated above not only a popular campsite but one filled with innocent people. These attacks are stopped before they have any fatal consequences, the latter coming with another dose of Chaud's attitude. After these events, Lan and Megaman decide to try taking the test to become Official Netbattlers...or at least low-ranking ones, so at least they can do their heroing properly. Said license allows civilians to act as NetBattlers when an actual one isn't present, and has different tiers: Z, D, C, B, A, S, SS, and SSS.

Unfortunately, heroing must take a backseat to schooling, and Lan scrambles to think of a topic for a research project he has to do. A note he finds back at the dam site--a request from a person looking for a penpal in whoever finds the note--inspires him to do his research on different foods around the world, starting in Yumland, the origin of the note. As much as he'd love to go to Yumland, he can't physically, so he sends Megaman to the country's main website instead. Unfortunately, all the Navis and programs that would normally be on the website have been deleted in a Gospel attack, leaving the site completely empty. Apparently the next target for deletion is Lan's country (Electopia/Japan). This is in the cyberworld, of course, but here we go back to how important technology is to daily life and wiping out a digital version of a country is about the same as nuking the country in real life.

Anyway, Dr. Hikari is as worried as everyone else but offers an upgrade for Megaman that'll allow him to stand a better chance against Gospel's Navis and thus help prevent deletion and chaos. The upgrade requires a trek back to the barren Yumland site to acquire a program that turns out to be extremely valuable to Yumland and sets a security force after Megaman. He and Lan do get back and back to the lab in one piece, giving Dr. Hikari the chance to install the upgrade just before Gospel launches their attack. Lan, Chaud, and some other Official Netbattlers fight to protect their cyberspace, their numbers gradually diminishing until it's just Megaman versus a Navi called Shadowman.

Megaman wins, of course. And that victory attracts Lan enough attention to be invited to an Official Netbattlers' Conference, to represent his country. The conference is to be held in a country across the world, which means a plane ride for Team Hikari.

And a chance for things to go horribly wrong. Airport security won't even let Lan onto the plane without confiscating his PET (along with Megaman), though Chaud--also attending the conference--gets it back. While they're separated, Lan manages to get robbed of all his money, and not too long after reclaiming the funds, ends up getting robbed of his battle chips. By the time the two arrive at Lan's hotel room, they're stressed and irritated and end up getting into an argument that ends with Lan abandoning the PET and storming off. Eventually, he returns to apologize, discovering that during his absence, someone had broken in, attacked Megaman, and stole Lan's passport data off of the PET. They don't continue their argument; Lan repairs his friend and they set out to go find the data and battle chips.

The conference also turns out to be terrible as well. Turns out a Gospel agent is among those attending, but no one knows who it actually is, leading to confusion as everyone tries to figure out who they can and can't trust (including Chaud and Lan, who each decide at one point that the other is the agent and end up in a battle to the death). Another Gospel agent hijacks the return flight, and yet another hijacks the world's environmental control systems, causing them to go haywire and cause natural disasters on a massive scale. The source turns out to be multicolored cyber-ice coating the entire Net, courtesy of a navi called Freezeman. Freezeman threatens Electopia with a magnitude 10 earthquake, forcing Megaman to defeat him as quickly as possible.

It would be great if this were the last thing that the pair had to deal with, but it is unfortunately not. Gospel is still around, despite many of the major agents out of commission, and cybercrime increases dramatically after the environmental crisis. Fortunately, the headquarters of Gospel is easy to find, in part because it suddenly begins emitting high levels of electromagnetic radiation, enough to pinpoint its exact location (as well as make anyone around the building sick).

After some whining, Lan manages to get permission to go check out the irradiated building, armed with a suit to protect him from the radiation. At one point, Lan's friends also show up to help, also with radiation suits, but clear off fairly quickly due to said suits not being rated high enough for the amount of radiation present (then come back briefly). Which turns out to be blending the real and cyber worlds, having submerged the topmost floors of the building entirely in the cyberworld and causing computers to grow from the floor. This is a Bad Thing, of course, so Megaman and Lan work their way upwards through the real and cyber areas of the base and manage to find Gospel's leader, a kid by the name of Sean, and a supernavi called Bass. They defeat Bass, who then mutates into a giant Multibug Organism--a mass of glitches given shape--and proceeds to jack the local radiation levels 500k times their previous level, knocking Sean and Lan out.

Also a Bad Thing. Fortunately for everyone, Megaman manages to mentally contact Lan and activate a weaker version of Full Synchro, allowing them to take out the Multibug Organism and end Gospel's bid for power.

Just in time for Lan to realize that he never did his summer homework and it is now due.

The next exciting thing to happen doesn't have anything to do with cyberterrorism or crime; it's a netbattle tournament called the N1 Grand Prix. Lan finds out about it along with his friends, from a TV producer in a local park. They enter, of course, and pass the preliminaries with no problems.

Not long after this, the gang gets together to sneak into their school to retrieve a homework disk Dex left in the classroom. Despite being kind of a bad idea, everything goes fairly well, until they bump into a thief also inside the school. Said thief uses his Navi to hypnotize Lan's friends (with humorous results). Lan escapes hypnotism and sends Megaman into the network to find and defeat the Navi. He does, though the Navi seemingly ends the fight with a (apparently weak) kamikaze attack, and the thief manages to get away with a 'Tetracode'.

Fast forward a few days. Lan's PET starts malfunctioning, the audio and connection cutting out at random intervals. Dr. Hikari turns out to be too busy to truly fix the problem at that moment, leaving the boys to settle for a temporary fix, just in time for the next round of N1 prelims to start. Again, no problem. Though soon afterwards the temporary fix on the PET fails and Lan and Megaman are cut off completely from one another for a while.

Until Dr. Hikari develops and sends them a patch, just in time for them to deal with an issue at a local zoo where Lan's class is on a field trip. All the animals in the zoo are implanted with chips that allow the zookeepers to monitor their health, but someone had tampered with the chips, causing the animals to turn hostile and attack visitors. Megaman goes online to try to disable the chips and runs into the Navi responsible, who like the previous thief, manages to steal a Tetracode and escape with his operator. This thief claims to be a member of WWW, an unusual claim since WWW was supposedly disbanded. Hmm. Either way, WWW doesn't do anything immediately concerning for nearly a month and the incident is mostly shrugged off.

Until surprise! An evil plot. Taking the form of terrorizing people via bubbles. Specifically bubbles created by a new dishwasher line, and that are made of an explosive substance designed to blow up after a certain amount of time has passed. This is bad news since the bubbles are capable of getting large enough to trap people in them, then...yeah. This plot is interesting because the Navi responsible this time around is about the least threatening thing around, put in charge of something capable of killing thousands without much effort at all. And that's nearly what happens, as the brothers fail to take the whole thing seriously until Chaud comes in to save the day and give another lecture about Lan's inability to do things effectively.

Fast forward again, to the actual N1 Grand Prix tournament proper. Chaud is apparently participating and he and Lan cannot help strengthening their rivalry by harassing one another, and as they move up the bracket it looks like they'll end up going against one another in the final match. However, Chaud's opponent in his semi-final match (a mystery up until now), reveals himself as the same producer running the show and that the whole thing was a plot to announce WWW's triumphant return by defeating the Navis that brought it down in the first place, Megaman and Protoman. He tries to assure his victory by kidnapping Chaud's father and forcing Chaud to give him Protoman in exchange for his release, but Lan bursts in and provides the best distraction by chucking his PET at the producer's head. It works, both because it's unexpected and because it knocks the guy out. The tournament ends up a wash and the criminal is arrested.

With no netcriminals to go after and nothing better to do, a visit to the hospital is in order, after one of Lan's friends ends up there after being injured during the tournament. They end up making a new friend, a young boy named Mamoru, who turns out to suffer from HBD, the same thing that had ended Megaman's life as Hub. A life-saving surgical procedure has recently been developed specifically for those suffering from the condition, and the brothers (most especially Megaman) encourage Mamoru to go through with the operation. Because nothing can go right for too long, a WWW agent targets the hospital in search of a third Tetracode, sending the equipment involved in Mamoru's surgery offline. It ends up getting away with the Tetracode, but less of a deal than getting the equipment working again and Megaman does just that, jump-starting it with...himself. Crisis averted!

And more attention for Team Megaman, because they saved a hospital and that's a pretty good thing. So a commendation is in order, which would normally not be a bad thing if it weren't for Lan's ego easily being inflated. After a mini-lecture from Megaman, Lan goes on to bump into the technician (named Hinoken/Mr. Match) who jacked Lan's oven and made it spit fire. He claims to be a good guy and not part of WWW anymore, also claiming to be employed at SciLab, where Dr. Hikari works. Lan is suspicious and remains so even when Hinoken helps battle an attack by WWW Navis on SciLab. Hinoken insists he's changed and Lan slowly starts to believe it, eventually agreeing to help Hinoken when he requests assistance installing a program into SciLab's servers.

Turns out they couldn't trust him, as the program causes the heating system to go haywire, sending the indoor lab temperature into the triple digits and starting fires in the cyber world. Hinoken takes advantage of the chaos to take the last Tetracode and gloats about how he manipulated the kids into doing his work for him. Lan's dad ends up hospitalized and his ego takes a blow, but they don't have much time to dwell on either. The Tetracodes are crucial to a plan that involves releasing a sentient prototype of the Internet called Alpha into the world to wreck havoc, and only a program called Gigafreeze can stop it.

Obtaining Gigafreeze entails a trek through the Undernet, Megaman going through the Undernet's ranking system to make his way to the Navi that knows where Gigafreeze is kept. He manages to obtain Gigafreeze--freaking out Lan first by making him think Megaman got frozen by the program first--only to lose it trying to stop Bass from showing up and stealing Alpha. Bass takes both Gigafreeze and Alpha and disappears.

Alpha ends up getting released and starts going nuts on the military networks. Dr. Hikari once again manages to track down the hideout and Lan goes to go take it down. Unfortunately, there initially doesn't seem to be a way to get at Alpha, aside from a Pulse Transmission chair. With the safety of the world at stake, Lan uses the chair, sending his consciousness into the cyberworld. This is very exciting for the boys, as it marks the very few times they've been able to interact face-to-face. It allows them to use Full Synchro for real, this state giving them the power to defeat both Bass and Alpha.

After the fight with Alpha, Lan and Megaman end up in a simulation of one of SciLab's laboratories, populated by an AI based off of their grandfather, Tadashi Hikari. Tadashi hands over a file intended for Yuichiro and tells them to leave as quickly as they can because Alpha isn't fully gone. He's entirely correct, as a remnant of the program attacks before they can get out of the computer, attempting to absorb the two, who are still synced. Megaman's more worried about getting Lan out safely and plans to disengage the synchronization and self-destruct, taking the Alpha remnant with him.

Lan vehemently objects to this plan, trying to convince Megaman to try something, anything else, to no avail. Megaman thanks him for all the time they'd spent together and for letting him be part of his life, preemptively scolds him for oversleeping and not doing homework, and then disengages the synchro. Lan loses contact with him but manages to make his way safely out of the hideout, sans Megaman.

Some time passes and Lan moves on to the sixth grade, apparently having accepted that he'll have to live the rest of his life without even a digital brother, but it turns out that Megaman's data was discovered intact and restored. Yay.

Yet another net criminal is thwarted, things return to normal, Lan is starting a new grade in school. However! This time things are shaken up among a relatively small group of people to begin with, by the appearance of a comet near Earth. 'Near' being 'in the same solar system as'. Either way, this comet is heading directly for Earth, and this freaks out the scientists, who scramble to figure out what's up with this comet and deal with it if it impacts. Also unrelated to that, a syndicate called Nebula pops up, their apparent goal to distribute a kind of malware/cyber 'drug', a chip that infects Navis and taints their programming--making them evil, so to speak.

To deal with the comet, a team of scientists, including Lan's dad and a man known as Dr. Regal, develop a special transmitter to let a navi connect to the 'comet' and alter its course, then hold a series of global tournaments to find the strongest navi-operator duo to send in. The Hikaris make it through every tournament, much to their father's disappointment. In the end, it doesn't really matter who even made it to the top, as Regal hijacks he project, reveals himself to have been the leader of Nebula all along, and transmits his own Navi into the comet to attempt to use it to take over the internet. The boys follow him and discover there's a AI camped out in there already, an alien going by Duo, who's determined that the people of Earth are capable of evil and therefore must be destroyed, i.e. by his comet. After some battling and a talk where Duo is taught that good and evil aren't absolute, the comet is diverted and the internet is saved. Regal disappears.

After a while, the boys get a message from their dad about something he's discovered while going over their grandfather's notes. He invites them, plus their friends to the lab to check it out. However, a simple visit turns bad when a bunch of Nebula agents burst in, gas everyone, and steal the thing Dr. Hikari planned to show off. Also taken are everyone's Navis, except Megaman, by virtue of him and Lan being in a separate room that the agents don't bother to check before leaving. Lan, being Lan, decides he's going to go find Dad and take down Nebula, despite his mother's wishes not to.

The pair ends up joining an anti-Nebula task force--becoming the leaders of said task force, in fact--and go after Nebula-affiliated Navis, recruiting allies of both the human and digital kind along the way. Thanks to the pair of brothers, as well as the skills of their allies, they do pretty well and get overconfident, resulting in Nebula getting under their dropped guard and kidnapping Megaman. The purpose of this kidnapping, rather than just getting rid of Megaman, is to reprogram him so that he serves Nebula instead. This is shown to be a very painful process and actually doesn't entirely work--while it does apparently change Megaman's personality into that of a sadistic sociopath, it actually fails to completely reprogram him, instead merely trying to suppress his soul instead. Megaman himself manages to break through the 'reprogramming' a few times to attempt to convince the task force to delete both him and 'Dark Megaman'.

Aside from this, the boys also discover the 'Hikari Report', which contains information on a 'SoulNet', a collaboration between Dr. Hikari Senior and Dr. Wily that's designed to link human and AI souls into one network. Regal plans to hack the network and release a being made of anger, hate, and violence into it--Nebula Grey. Well, actually, he gets to put the plan into motion, starting the program and releasing Nebula Grey, infecting everyone hooked up to it. Except Lan and Megaman, who have an old charm of their grandfather's that apparently blocks the effects of SoulNet. Free from SoulNet's grasp, they proceed to lay the smackdown on Nebula Grey, shut down SoulNet, and capture Regal, who in the ensuing chaos manages to lose all memory of the past decade of his life and forgets that he was a bad guy.

Once again, everything settles down, only for a new challenge to pop up. This time around, it's not a net criminal or a comet or anything life-threatening; it's a relocation. Yuichiro has accepted a job in another city, far enough away that he can't feasibly commute to every day and as he's reluctant to leave his family for potentially weeks or months at a time, the family decides to move. It's strange for everyone, most of all Lan, who manages to get on the bad side of the new school's security robots the very first day there and make an enemy of a classmate simply by existing. But the new school has Copybots, robotic bodies that Navis can be plugged into that then assume the shape and abilities of the Navis to allow them to interact with the real world.

One of the Copybots comes in handy when someone hacks the security robots and tries to set the school on fire. Lan protects his new classmates while Megaman commands the Copybot to get water to put out the fires, and they both manage to impress the class.

This someone turns out to be part of another cyberterrorist group, aiming to release a pair of Cyber Beasts ('Cybeasts') that are rumored to be sealed up deep in the town's internet. An online cult of Navis also wants to do the same. But this is just a legend, right?

Nope, it's real. The cyberterrorists manage to break a seal purportedly holding the beasts in a large pit in the internet, revealing the legend to be very much true and releasing the two Cybeasts, who are ready to go right to causing the havoc and destruction they were sealed for. They don't get very far, though, as a navi affiliated with one of the groups after the beasts shows up and proceeds to absorb one of the beasts into itself. After a few moments of panic and quick (but not the best) decision-making, Megaman does the same. In a way, this is a good thing, because it means that the bad guys don't get all of what they came for, but it's also terrible because it means that the Hikaris have what they want and will come after them for it.

Thus a high-stakes game of keep-away is started. Lan and Megaman have to deal with both the villains attempting to get ahold of Megaman, the Cybeast inside him, or both, as well as deal with the unfamiliarity of the new school, town, and network and the Cybeast itself, who has a habit of manifesting...generally whenever it feels like it in battle. Amidst all the chaos, Lan manages to make a few friends--a quiet girl named Iris with the strange ability to show up and disappear at the oddest moments, and Mac, a kid who formerly hated Lan upon his arrival.

Eventually, the brothers get a break and decide to go back and visit their hometown. Everyone is happy to see them and things are good, until the cyberterrorists show up again, this time to kidnap Megaman and flee. Like the last time a kidnapping happened Megaman was a part of, they also attempt to corrupt him, but this time it's just forcing the his Cybeast to manifest itself and then sticking him into a Copybot and letting him rampage for a while. And so he does, until Lan and everyone is able to wear the beast out long enough for Megaman to regain control.

Everything finally comes together, at least for the villains, at a local science convention. Wily shows up, revealing that he's been planning for a while to get both Cybeasts, install them into giant Copybots, and then let them fight and destroy humanity in the process. It also turns out that Iris is actually a Navi who's been using a Copybot to move around the real world, and is also the sister of another Navi, Colonel. Colonel's operator, Baryl, is in charge of the cyberterrorists after the Cybeast and was formerly in charge of the anti-Nebula task force Lan and Megaman were part of.

Wily's plan goes into action and he manages to get the Cybeasts into their Copybots. Lan desperately attempts to convince Baryl and Colonel to abandon Wily and join them as allies and once he's successful, proceeds to help them and Megaman fight the Cybeasts in the cyberworld. The last blow is dealt by Colonel and Iris, who decide to sacrifice themselves so that Megaman doesn't have to. Wily is finally brought to justice, apparently out of backup plans to take over or destroy the world, and vows to find a way to continue Tadashi Hikari's work instead of trying to destroy it.

Finally, finally the Hikari boys' lives are able to return to normal. Lan finishes 6th grade with no further huge net crime incidents, and they receive an unexpected gift from Baryl: the Copybot Iris had been using. Now Lan could properly introduce his older brother to his friends.

EMP APP

Oct. 27th, 2016 05:57 pm
virusbusting: (determined listening)
⌈ PLAYER SECTION ⌉

Player: Daimon
Contact: yazooairspace @ AIM/Skype, [plurk.com profile] yazooairspace
Age: 29
Current Characters: N/A


⌈ CHARACTER SECTION ⌉

Character: Lan Hikari
Age: 13
Canon: Mega Man Battle Network
Canon Point: End of the 6th game, before the epilogue

Background: Here's a summary!

Personality: In simplest terms, Lan is a large ball of energy, enthusiasm, and cheerfulness bordering on obnoxious. His approach to life is very optimistic and relaxed but, assuring everyone that whatever needs to get done will get done somehow, no matter the method.

Unfortunately, 'relaxed' also means 'slightly lazy' and 'lacking motivation'. He's not inclined to do anything he doesn't have much of an interest in or that isn't interesting, such as homework or obligations that are particularly boring, and can be somewhat bratty when confronted about it. However, once he does express an interest in something, you're very hard-pressed to get his attention away from it. Netbattling and rollerblading are his most favorite things, and those take priority over aaall other things. This is especially true when it comes to things he isn't supposed to be in, or doing, or involved with.

Basically, if you give him the choice, he'll choose 'fun but not obligatory' over 'boring but must be done'. And will probably complain about the latter if not given the choice.

Along with lazy, Lan also gives the appearance of not being the most intelligent. Going back to the homework example, he leaves schoolwork to the last minute and often asks his classmates (especially Mayl) for help or to copy off of them. In the anime, he states that his favorite subjects are art, gym, and netbattling and his worst subject is math. However, it's implied that he's very capable of up to intermediate programming even at 11, as he can repair and modify Megaman's data very quickly, and in even later games it’s implied that he eventually follows in his father's scientific footsteps. Also in the anime, Lan is shown to be working on a prototype wireless version of the PET, getting it to operate successfully on the first try. The anime and games do have slightly different timelines, but Lan’s personality doesn’t change drastically between the two

In this same vein, he also tends towards painfully oblivious and painfully impulsive. Nuances of any sort go right over his head, he misses crucial details most others catch right away and when faced with a problem, he tends to go with the first solution that pops into his head with the information he has available. He usually trusts people quickly if they're good at acting trustworthy, unless he has a good reason not to. Even then, he'll only be inwardly skeptical until something happens to change his opinion. Romance is a foreign concept to him (on par with mathematics), to the point where the girl that has a crush on him pretty much has to state exactly that to get him to realize it.

Lan's also pretty easy to trick. Due to his lack of attention, he often doesn't notice signs that point out that he's heading for a trap or that something isn't quite right. One instance that also plays on his ability to trust people is when he accidentally ends up compromising SciLab's security by installing Hinoken's program. While he was skeptical of Hinoken at first, he didn't stay that way for very long due to an apparent lack of evidence that Hinoken hadn't changed and so he changed his mind. When WWW targeted the water plant, he wasn't necessarily tricked directly, but he did accidentally help the enemy's cause by mistakenly letting poisoned water be pumped into the city.

Still, he's optimistic. There's always a way out or a way in or a way to fix whatever's broken, no matter what the damage. He bounces back fairly quickly from most things, but he's not immune to bouts of depression or low feeling. He's also much more likely to try to cheer up those around him before himself, especially his friends, and reassure them everything'll be fine. As long as he can have a try at fixing it, that is. World might end? Nah, he's gonna go in and kick the ass of whatever is threatening it.

Lan's optimism and drive sometimes combine with a huge reckless streak and determination lead to extremely stupid things that somehow work. Go into the irradiated building to beat up the badguy? Sure. Run the program that has a chance of seriously injuring and/or killing you? Sure. Jump out a second-story window to get to the ground? Yep! Jump out of a moving helicopter and/or bus to go save your friend? Yep! It also gets him in trouble with the law a fair number of times, both online and offline, as he’s more than willing to circumvent or hack into secure areas to stop, fix, or retrieve something if he thinks no one else is doing anything.

The last two are actually not canon to the games, but given the chances, he would do them.

Speaking of friends, Lan values his friends and friendship very much. All of his friends are equally important to him and he feels obligated to save each of them if they happen to be in trouble. In the last game of the series, he transfers to a new school where his classmates are mostly ambivalent (if curious) about him, but he doesn’t hesitate to try to protect them when the school’s security robots go haywire and attempt to to attack the class. Megaman is his closest friend--'brother' is more of a very close second--and a big enough part of Lan's life that he has a hard time imagining even a few hours, let alone life, without Megaman. He freaks out if he loses contact with the Navi, pleading with the security guard and very nearly crying when his PET is confiscated at the airport and frequently checking on Megaman in any situation that seems dangerous or potentially so. His parents get this treatment to a lesser extent, as they're adults and can (usually) take care of themselves, but Lan won't ever hesitate to help them with anything ever either.

Abilities: Physically, Lan’s not the most impressive. He’s a 12-year-old kid with no special augmentations, so he’s short and not very strong normally, though he’s in great physical shape. He’s an excellent rollerblader, enough at home on wheels to skate backwards with little effort, perform a near-perfect railgrind (it would’ve been perfect had he not nearly hit some people at the bottom of the rail), and skate up and along the side of a building.

And what he lacks in physical strength--at least upper-body strength--he seems to make up in durability and jumping ability. One instance in the games is when he decides to escape a hospital using a second-story window, falling down what turns out to be three stories onto a rocky beach and coming out hardly worse for wear. In other versions of the canon, he jumps out another second-story window with his rollerblades on, using a dumpster as a landing pad before the ground below and leaps a security fence twice his own height. It’s implied that second-story windows are a common exit for him. Earlier in the games, he manages to withstand several hundred times more radiation than the radiation vest he’s wearing is even supposed to withstand--he only passes out from the exposure, but doesn’t seem to have any ill effects from it later.

Given how technologically dependent and connected Lan’s world is, he’s very comfortable around computers and related tech. He’s capable of making basic repairs to Megaman if something happens to him, a challenge considering how complicated it is, and later learns how to modify and basically overclock him.

In all versions of canon, he’s implied to be a decent tactician and good at thinking on his feet. While he’s most comfortable operating his own Navi, he can do pretty well at operating others for short amounts of time. Part of this is because his ‘fighting’ style (with Megaman) is somewhat unconventional, taking risks that seem pointless and attacking in ways no one expects because sometimes life trolls you with, say, a ridiculous amount of minibombs or something.

The most interesting ability Lan has is ‘Synchronization’, usually just called Synchro. It’s a form of mental boding between a Navi and their human Operator, achievable by many through training or special equipment, that allows communication of thoughts and feelings between the two. However, Lan and Megaman are technically identical twins, so for them Synchro is sort of built-in and for better or worse, constantly active. This means that at any given time, the two of them are mentally and emotionally connected whether they want to be or not, though not necessarily at a high level of synchronization.

Alignment: Daimonia.

While Lan generally goes through a wide range of emotions on a daily basis, a lot of his major milestones in life deal with either grief or joy or closely related emotions, so that alignment fits him the best at the moment.

Other: The Megaman.exe player, [personal profile] megabytes, and I collaborate on a lot of things, hence similarities in our apps.

⌈ SAMPLE SECTION ⌉

Samples:

General:Intro from Mask or Menace, November 2015 test drive comment

Part of a thread from the same game. It isn't quite an emotional sample, but it does show how the Synchro ability affects emotions.

Emotional: [Lan was terrible at hiding his emotions, plain and simple. Some people considered it a downside, and Lan considered them uptight and boring.

Therefore, he didn't even try to when he found out that his emotions could directly influence the area around him. Not that he tried to direct specific emotions at specific things, but he did try to pay a little more attention to what was happening when he felt a certain way. If he worried about something, the temperature would drop and darkness would gradually creep in and when he was happy, everything seemed brighter.

Small fireworks appeared when he got excited. So far they were more of a hindrance than a help, since at that moment, he wasn't really supposed to be poking the cavern he was in, and he swipes at a few that pop near his face, bright but soundless.]


Don't give me away, I don't want to get into trouble!

[Unfortunately, the effect was minimal, as the tiny explosions weren't sentient, and his hand simply passes through thin air. At least until a loud thud sounds somewhere further back in the cave and he jumps, abruptly transforming any existing explosions to snowflakes instead.]

Man, I shouldn't have come in here alone...

Questions: I was wondering if it'd be possible for Lan to have his PET with him (This blue thing), especially if the Megaman.exe apping gets in, because usually Megaman lives in the device. It's basically his world's equivalent of a smartphone. Most of the features would have to be disabled, like ability to access the internet and make phone calls, but I'd still like him to have it.
virusbusting: (WANNA FIGHT?)
Komasan
Mascot dog??? [personal profile] monge
Komasan is someone Lan really has no idea what to think of. He probably means well, but Lan hesitates to actually take any advice that he gives, and actually dreads it in some situations. He's curious about what Komasan looks like under what he assumes is a mascot costume.


Magicman
Weird Navi Uncle [personal profile] hypnotherapy
Clearly this is not the same Magicman that attempted (succeeded?) to kill Megaman a while back. He's been more helpful than anything from Lan's arrival, though not very present. Which is okay, he has his own friends and life. Still owes Lan curry.


Ripley
Fellow Troublemaker [personal profile] fastballspeciaaaaal
Ripley's the only kid Lan's age Lan has gotten to know very well so far. That hasn't left, anyway. Slightly strange, but she likes baseball so it works out in the end.


Mabel
Alternate Universe Tour Guide [personal profile] glitterateur
Lan doesn't know Mabel very well yet, but she seems okay. Thanks to her, he has a mission to visit Disneyland.


Megaman
Not Mom [personal profile] megabytes
Lan's still as close to his brother as ever, though their relationship is slightly strained (not especially visibly though) due to interactions with Dark Megaman and the alternate Hub. At least Lan is finally starting to get used to having Megaman physically around.


Doc Brown
Science Grandpa #2 [personal profile] sciencestyle
Doc Brown is Alternate Universe Science Grandpa, because Tadashi Hikari isn't in America. The rollerblades Lan commissioned from him are getting a lot of use, and Lan plans to ask if Doc can make a set of just the wheels to fit on his shoes instead.


Max
??? [personal profile] crapbearer
Like Mabel, Lan doesn't know much about Max, but would like to get to know him better.


Kururu
Rollerblades!!! [personal profile] resoundingpledge
Lan likes Kururu for two main reasons so far: the fact that she's one of the group with the cool rollerblades and that she helped him out when he was stuck in his comm. In the future, if he ever has any problems with the Pulse Transmission power, she'll be the one he goes to second, after Megaman.


Hyunsoo
??? [personal profile] valuemeal
Lan doesn't know him very well, aside from that he should've read his file better upon arrival. (Lan also fails to acknowledge the hypocrisy in this train of thought.)


Junpei
Baseball Coach [personal profile] homerunning
Junpei apparently coaches baseball, that's all Lan knows about him. A visit may be in order.


Ken
Fellow Soccer Enthusiast [personal profile] amadaman
Kid about Lan's age that plays soccer--this is almost best friend material. He lives in Nonah, however, which is a bit far from Lan's apartment, even with the Porter.


Nike
Adopted Sister??? [personal profile] pluviae
Nike is more Megaman's friend than Lan's, so Lan doesn't know her super well, but he's getting there. Seems to like offering food, and Lan is more than happy to take her up on that.

HMD

Mar. 6th, 2016 04:01 pm
virusbusting: (say what?)


How's My Driving?
Any questions/comments/complaints/compliments/etc. for how I play Lan go here!
ANON: ON
SCREENING: ON
IP-LOGGING: OFF
virusbusting: (yeah that happens sometimes)
Hi, this is Lan! You missed me, so uh...leave a message and I'll call you back!

MoM POWERS

Mar. 6th, 2015 07:16 pm
virusbusting: (Default)
PULSE TRANSMISSION


Normally, Pulse Transmission involves sending someone’s brainwaves into the cyberworld using a chair-like device ala the Matrix, creating a digital avatar from said brainwaves. In this world, Lan's able to do it without the chair, as long as the device is in the same general area he's in--not necessarily in arm's reach, but in his range of vision.

This power is more restrictive than many powers similar to it mainly due to Lan not sending his entire being into the digital world but rather just a mental avatar. He can only leave through the same device he entered, preventing him from using the power as a method of travel and potentially leaving him stuck if whatever he jumped into is destroyed or turned off. He can interact with digital structures and other digitized beings but is relatively defenseless if attacked.

Using this power renders his body unconscious until he's able to mentally return.

SYNCHRONIZATION (AKA SYNCHRO)


Currently and for the forseeable future, this only works between Lan and Megaman, because it's sort of a weird twin telepathy-type thing.

Canonly, it's basically a mental merge between a human Operator and a Navi, partially combining their consciousnesses (think 'two souls one body') and shortening the delay between a battle command and action taken. It's not difficult to achieve a high synchro level--simply by working together in battle, having a similar goal, following a planned strategy--but the closer you get to 100%, the more dangerous it becomes. The more in-sync a Navi and Operator are, the more damage 'bleeds' through to the human (e.g. a blade injury to the arm would result in an impressive bruise at about 80%, and an actual laceration around 97%)

In addition to the percentages, there are two named Synchro states, one being Full and the other being Perfect. Full is just a really high level of synchronization and Perfect is a complete consciousness merge.

In-game, this power operates a little differently than it does in canon, due to being able to be used in the real world, with effects depending on the level. Anything under Full (85-90%) just allows Lan and Mega to communicate mentally and coordinate movements with little effort, while Full would allow them to operate in sync with one another automatically. However, with the latter, all damage to Mega bleeds over to Lan (but not the other way around).

Perfect Synchro has a similar effect to Pulse Transmission in that it renders Lan unconscious, but it's more dangerous in that it syncs his brain entirely to Megaman's and causes his vitals to jump to dangerous levels, boosting Megaman's power in exchange.

SECURITY MANIPULATION


Allows Lan to identify a network or device's security measures and a clue to the means to get through or around it.

The higher the level of security, the more difficult it becomes for Lan to get through it. A simple password-protected file or area would pop up a password dialogue box, something lightly encrypted would appear as a durable wall or ask for a password plus a decryption code, and something heavily encrypted might be an unbreakable wall or a password that changes constantly. The nature of the power allows him to brute force a little in the form of password hints even where none would normally be given, which can range from easy to difficult depending on the strength of the security and that he must work out.

This power does not come with the inherent ability to modify all data, nor to copy it in any way, but Lan can view most files. It does come with, along with the ability to hack through other people's security, to create security of his own, of whatever level he chooses. This is also subject to the 'higher the level, the more difficult it is to do it'.

PERMISSIONS


If you'd like to let me know how you feel about Lan trying to hack into your stuff (assuming he needs to or finds it interesting), here is a small form to fill out, because I don't want to assume.

MoM APP

Mar. 4th, 2015 08:23 pm
virusbusting: (a-all the way up there?)
〈 CHARACTER INFO 〉
CHARACTER NAME: Lan Hikari
CHARACTER AGE: 12
SERIES: Mega Man Battle Network
CHRONOLOGY: just after leaving the WWW base at the end of the third game
CLASS: Hero

BACKGROUND: It's the year 20XX, in an alternate universe where technology has progressed to the point that it is a vital part of life, and where everything electronic, from computer networks to security systems to household appliances has the capability to access the Internet.

However, not all these things have a monitor or easy way to access said Internet, so also present are AI programs called Internet Navigators (NetNavis or just Navis for short), which allow humans (Network Operators, NetOps, or just Operators) to browse the web, send messages to one another, and troubleshoot issues like viruses (which manifest as monster-like entities that vary in size and 'strength' that the Navis must battle). Navis can also battle one another, though the practice is viewed somewhat like street fighting and is generally not allowed in many areas. The most common are the commercially-produced, basic 'off the shelf' Navis with very little in terms of personality and function, while independently programmed and customized Navis are far rarer.

Lan Hikari is one such Operator. His Navi (and very best friend), Megaman.exe, is one of the rarer models, programmed specially by Lan's father, a scientist/researcher by the name of Yuichiro Hikari. At his introduction, Lan is a fifth grader at the local elementary school, where he does abysmally in almost every academic area but is considered top of his class when it comes to net battling. His life is fairly normal for an 11-year-old: going to school, hanging out with friends, hanging out online, sleeping in on the weekends.

The first sign that something is about to make things far less normal for Lan is a remark by his friend Mayl saying that people's ovens have started spitting fire. A rumor that a terrorist group called WWW is behind it, planting viruses in the ovens, but no one knows for sure. The Hikari family's oven is checked and declared safe by a technician...just before it catches on fire and the technician calls to claim credit for it, having planted his own Navi into the appliance. The fire gets put out without damage to the rest of the house, and all is well again. Until a strange substitute teacher comes to Lan's school and tries to brainwash the student population into joining WWW, forcing Lan and Megaman to force their way through the school while it's on lockdown and stop said teacher and his Navi. Back to normal, right?

Nope. A visit to Dr. Hikari's lab turns into a job to fix the subway system after another WWW member attempts to disable it, and then another WWW member targets the local water supply, completely shutting down the plant that manages it. Lan decides he isn't going to let someone else deal with the problem, considering what he's helped with or done so far. He gets an lecture from a kid about his age--Eugene Chaud, an Official dispatched along with his Navi Protoman to check out the situation--about how he's just a kid and to leave virus elimination to the professionals. Lan doesn't listen--marking the beginning of a pretty intense rivalry with Chaud--and decides hide and wait at his father's lab until after hours so he can work without interruption. Fortunately the lab and the water management plant are connected. With Megaman's help, power is restored to the water pumps. Too bad that turning said pumps on only made the problem worse--there's still a problem, and it's with the filtration system. More lecture from Chaud, this time about how he's a giant screwup and why didn't he stay out of the way?. The water management plant fiasco is solved eventually, just in time for WWW to target the traffic lights in the city, causing some intersections to display red lights on all four sides and some to display all green lights. The way the system is set up also restricts movement through the crosswalks through a sort of laser system that prevents pedestrian movement across a street that has a green light. To make things worse, a they've also jacked a bus and set it to explode, along with Mayl and other passengers. Once again, Lan manages to fix the traffic lights AND prevent his friend and some strangers from death by exploding bus.

One of the last attacks by WWW is on the science lab itself. During a party, one of the members shuts down the power to the entire building, both plunging the entire place into darkness and shutting down the ventilation system providing air to those attending the party. A trek through a mostly-broken network in a blackout with a rapidly dwindling PET battery follows, but again things are fixed by an 11-year-old and his Navi.

It comes to light that most of the WWW's attacks were part of a plan by a Dr. Wily to create a super strong virus called the Life Virus, designed to destroy the cyberworld. The creation required four elemental programs, all of which were hidden in various areas that were attacked. Destroying the cyberworld would create havoc in the world, as tech-dependent as it is, so allowing the Life Virus to be released is a Very Bad Thing. So of course, Lan and Megaman go to stop that from happening, locating and storming Wily's hideout. Well, Lan did the physical storming, Megaman did the network storming. Inside the hideout, they face one more WWW Navi, called Magicman. Megaman appears to have the upper hand on Magicman in their battle, until Magicman borrows some power from the Life Virus and uses it to attack, nearly killing Megaman.

He doesn't die, in part because of Chaud suddenly showing up to deliver a program called 'hub.bat', helpfully explained by Lan's father to be a program that will strengthen Megaman but also potentially hurt Lan. A burst of exposition follows where he also admits that Megaman is created from the digital DNA of Lan's older twin brother--Hub--who died ten years prior. 99.999% of it, anyway, as he put 0.001% of the DNA data into the hub.bat file to prevent 'Full Synchro', a state that would cause any damage Megaman sustained in the cyberworld to backlash onto Lan. Lan decides this isn't enough of a deterrent to not run the program and does that, reviving Megaman and sends him after the Life Virus again, this time succeeding. The base begins self-destructing but everyone manages to escape, except Wily.

It takes a few weeks for things to die down, but they do, and life returns to normal for everyone.

Just in time for a new Internet terrorist to pop up. How exciting! It's not WWW, this one being a completely different group that operates from the shadier part of the Internet, called Gospel. Like WWW, Gospel announces its presence with attacks on the real and cyber worlds, but unlike the previous attacks Gospel's aim seems to be general chaos and destruction rather than working towards any purpose. One member goes after another of Lan's friends, Yai, holding her hostage in her home to get a ransom from her rich parents and another plans to blow up a dam situated above not only a popular campsite but one filled with innocent people. These attacks are stopped before they have any fatal consequences, the latter coming with another dose of Chaud's attitude. After these events, Lan and Megaman decide to try taking the test to become Official Netbattlers...or at least low-ranking ones, so at least they can do their heroing properly. Said license allows civilians to act as NetBattlers when an actual one isn't present, and has different tiers: Z, D, C, B, A, S, SS, and SSS.

Unfortunately, heroing must take a backseat to schooling, and Lan scrambles to think of a topic for a research project he has to do. A note he finds back at the dam site--a request from a person looking for a penpal in whoever finds the note--inspires him to do his research on different foods around the world, starting in Yumland, the origin of the note. As much as he'd love to go to Yumland, he can't physically, so he sends Megaman to the country's main website instead. Unfortunately, all the Navis and programs that would normally be on the website have been deleted in a Gospel attack, leaving the site completely empty. Apparently the next target for deletion is Lan's country (Electopia/Japan). This is in the cyberworld, of course, but here we go back to how important technology is to daily life and wiping out a digital version of a country is about the same as nuking the country in real life.

Anyway, Dr. Hikari is as worried as everyone else but offers an upgrade for Megaman that'll allow him to stand a better chance against Gospel's Navis and thus help prevent deletion and chaos. The upgrade requires a trek back to the barren Yumland site to acquire a program that turns out to be extremely valuable to Yumland and sets a security force after Megaman. He and Lan do get back and back to the lab in one piece, giving Dr. Hikari the chance to install the upgrade just before Gospel launches their attack. Lan, Chaud, and some other Official Netbattlers fight to protect their cyberspace, their numbers gradually diminishing until it's just Megaman versus a Navi called Shadowman.

Megaman wins, of course. And that victory attracts Lan enough attention to be invited to an Official Netbattlers' Conference, to represent his country. The conference is to be held in a country across the world, which means a plane ride for Team Hikari.

And a chance for things to go horribly wrong. Airport security won't even let Lan onto the plane without confiscating his PET (along with Megaman), though Chaud--also attending the conference--gets it back. While they're separated, Lan manages to get robbed of all his money, and not too long after reclaiming the funds, ends up getting robbed of his battle chips. By the time the two arrive at Lan's hotel room, they're stressed and irritated and end up getting into an argument that ends with Lan abandoning the PET and storming off. Eventually, he returns to apologize, discovering that during his absence, someone had broken in, attacked Megaman, and stole Lan's passport data off of the PET. They don't continue their argument; Lan repairs his friend and they set out to go find the data and battle chips.

The conference also turns out to be terrible as well. Turns out a Gospel agent is among those attending, but no one knows who it actually is, leading to confusion as everyone tries to figure out who they can and can't trust (including Chaud and Lan, who each decide at one point that the other is the agent and end up in a battle to the death). Another Gospel agent hijacks the return flight, and yet another hijacks the world's environmental control systems, causing them to go haywire and cause natural disasters on a massive scale. The source turns out to be multicolored cyber-ice coating the entire Net, courtesy of a navi called Freezeman. Freezeman threatens Electopia with a magnitude 10 earthquake, forcing Megaman to defeat him as quickly as possible.

It would be great if this were the last thing that the pair had to deal with, but it is unfortunately not. Gospel is still around, despite many of the major agents out of commission, and cybercrime increases dramatically after the environmental crisis. Fortunately, the headquarters of Gospel is easy to find, in part because it suddenly begins emitting high levels of electromagnetic radiation, enough to pinpoint its exact location (as well as make anyone around the building sick).

After some whining, Lan manages to get permission to go check out the irradiated building, armed with a suit to protect him from the radiation. At one point, Lan's friends also show up to help, also with radiation suits, but clear off fairly quickly due to said suits not being rated high enough for the amount of radiation present (then come back briefly). Which turns out to be blending the real and cyber worlds, having submerged the topmost floors of the building entirely in the cyberworld and causing computers to grow from the floor. This is a Bad Thing, of course, so Megaman and Lan work their way upwards through the real and cyber areas of the base and manage to find Gospel's leader, a kid by the name of Sean, and a supernavi called Bass. They defeat Bass, who then mutates into a giant Multibug Organism--a mass of glitches given shape--and proceeds to jack the local radiation levels 500k times their previous level, knocking Sean and Lan out.

Also a Bad Thing. Fortunately for everyone, Megaman manages to mentally contact Lan and activate a weaker version of Full Synchro, allowing them to take out the Multibug Organism and end Gospel's bid for power.

Just in time for Lan to realize that he never did his summer homework and it is now due.

The next exciting thing to happen doesn't have anything to do with cyberterrorism or crime; it's a netbattle tournament called the N1 Grand Prix. Lan finds out about it along with his friends, from a TV producer in a local park. They enter, of course, and pass the preliminaries with no problems.

Not long after this, the gang gets together to sneak into their school to retrieve a homework disk Dex left in the classroom. Despite being kind of a bad idea, everything goes fairly well, until they bump into a thief also inside the school. Said thief uses his Navi to hypnotize Lan's friends (with humorous results). Lan escapes hypnotism and sends Megaman into the network to find and defeat the Navi. He does, though the Navi seemingly ends the fight with a (apparently weak) kamikaze attack, and the thief manages to get away with a 'Tetracode'.

Fast forward a few days. Lan's PET starts malfunctioning, the audio and connection cutting out at random intervals. Dr. Hikari turns out to be too busy to truly fix the problem at that moment, leaving the boys to settle for a temporary fix, just in time for the next round of N1 prelims to start. Again, no problem. Though soon afterwards the temporary fix on the PET fails and Lan and Megaman are cut off completely from one another for a while.

Until Dr. Hikari develops and sends them a patch, just in time for them to deal with an issue at a local zoo where Lan's class is on a field trip. All the animals in the zoo are implanted with chips that allow the zookeepers to monitor their health, but someone had tampered with the chips, causing the animals to turn hostile and attack visitors. Megaman goes online to try to disable the chips and runs into the Navi responsible, who like the previous thief, manages to steal a Tetracode and escape with his operator. This thief claims to be a member of WWW, an unusual claim since WWW was supposedly disbanded. Hmm. Either way, WWW doesn't do anything immediately concerning for nearly a month and the incident is mostly shrugged off.

Until surprise! An evil plot. Taking the form of terrorizing people via bubbles. Specifically bubbles created by a new dishwasher line, and that are made of an explosive substance designed to blow up after a certain amount of time has passed. This is bad news since the bubbles are capable of getting large enough to trap people in them, then...yeah. This plot is interesting because the Navi responsible this time around is about the least threatening thing around, put in charge of something capable of killing thousands without much effort at all. And that's nearly what happens, as the brothers fail to take the whole thing seriously until Chaud comes in to save the day and give another lecture about Lan's inability to do things effectively.

Fast forward again, to the actual N1 Grand Prix tournament proper. Chaud is apparently participating and he and Lan cannot help strengthening their rivalry by harassing one another, and as they move up the bracket it looks like they'll end up going against one another in the final match. However, Chaud's opponent in his semi-final match (a mystery up until now), reveals himself as the same producer running the show and that the whole thing was a plot to announce WWW's triumphant return by defeating the Navis that brought it down in the first place, Megaman and Protoman. He tries to assure his victory by kidnapping Chaud's father and forcing Chaud to give him Protoman in exchange for his release, but Lan bursts in and provides the best distraction by chucking his PET at the producer's head. It works, both because it's unexpected and because it knocks the guy out. The tournament ends up a wash and the criminal is arrested.

With no netcriminals to go after and nothing better to do, a visit to the hospital is in order, after one of Lan's friends ends up there after being injured during the tournament. They end up making a new friend, a young boy named Mamoru, who turns out to suffer from HBD, the same thing that had ended Megaman's life as Hub. A life-saving surgical procedure has recently been developed specifically for those suffering from the condition, and the brothers (most especially Megaman) encourage Mamoru to go through with the operation. Because nothing can go right for too long, a WWW agent targets the hospital in search of a third Tetracode, sending the equipment involved in Mamoru's surgery offline. It ends up getting away with the Tetracode, but less of a deal than getting the equipment working again and Megaman does just that, jump-starting it with...himself. Crisis averted!

And more attention for Team Megaman, because they saved a hospital and that's a pretty good thing. So a commendation is in order, which would normally not be a bad thing if it weren't for Lan's ego easily being inflated. After a mini-lecture from Megaman, Lan goes on to bump into the technician (named Hinoken/Mr. Match) who jacked Lan's oven and made it spit fire. He claims to be a good guy and not part of WWW anymore, also claiming to be employed at SciLab, where Dr. Hikari works. Lan is suspicious and remains so even when Hinoken helps battle an attack by WWW Navis on SciLab. Hinoken insists he's changed and Lan slowly starts to believe it, eventually agreeing to help Hinoken when he requests assistance installing a program into SciLab's servers.

Turns out they couldn't trust him, as the program causes the heating system to go haywire, sending the indoor lab temperature into the triple digits and starting fires in the cyber world. Hinoken takes advantage of the chaos to take the last Tetracode and gloats about how he manipulated the kids into doing his work for him. Lan's dad ends up hospitalized and his ego takes a blow, but they don't have much time to dwell on either. The Tetracodes are crucial to a plan that involves releasing a sentient prototype of the Internet called Alpha into the world to wreck havoc, and only a program called Gigafreeze can stop it.

Obtaining Gigafreeze entails a trek through the Undernet, Megaman going through the Undernet's ranking system to make his way to the Navi that knows where Gigafreeze is kept. He manages to obtain Gigafreeze--freaking out Lan first by making him think Megaman got frozen by the program first--only to lose it trying to stop Bass from showing up and stealing Alpha. Bass takes both Gigafreeze and Alpha and disappears.

Alpha ends up getting released and starts going nuts on the military networks. Dr. Hikari once again manages to track down the hideout and Lan goes to go take it down. Unfortunately, there initially doesn't seem to be a way to get at Alpha, aside from a Pulse Transmission chair. With the safety of the world at stake, Lan uses the chair, sending his consciousness into the cyberworld. This is very exciting for the boys, as it marks the very few times they've been able to interact face-to-face. It allows them to use Full Synchro for real, this state giving them the power to defeat both Bass and Alpha.

After the fight with Alpha, Lan and Megaman end up in a simulation of one of SciLab's laboratories, populated by an AI based off of their grandfather, Tadashi Hikari. Tadashi hands over a file intended for Yuichiro and tells them to leave as quickly as they can because Alpha isn't fully gone. He's entirely correct, as a remnant of the program attacks before they can get out of the computer, attempting to absorb the two, who are still synced. Megaman's more worried about getting Lan out safely and plans to disengage the synchronization and self-destruct, taking the Alpha remnant with him.

Lan vehemently objects to this plan, trying to convince Megaman to try something, anything else, to no avail. Megaman thanks him for all the time they'd spent together and for letting him be part of his life, preemptively scolds him for oversleeping and not doing homework, and then disengages the synchro.

Lan is in shock for a while, both because he's lost a brother (for a second time), a friend, and a big part of his life. And he can't even reduce the sting the tiniest bit by 'resurrecting' Megaman via backup.

PERSONALITY: In simplest terms, Lan is a large ball of energy, enthusiasm, and cheerfulness bordering on obnoxious. His approach to life is very optimistic and relaxed but, assuring everyone that whatever needs to get done will get done somehow, no matter the method.

Unfortunately, 'relaxed' also means 'slightly lazy' and 'lacking motivation'. He's not inclined to do anything he doesn't have much of an interest in or that isn't interesting, such as homework or obligations that are particularly boring, and can be somewhat bratty when confronted about it. However, once he does express an interest in something, you're very hard-pressed to get his attention away from it. Netbattling and rollerblading are his most favorite things, and those take priority over aaall other things. This is especially true when it comes to things he isn't supposed to be in, or doing, or involved with.

Basically, if you give him the choice, he'll choose 'fun but not obligatory' over 'boring but must be done'. And will probably complain about the latter if not given the choice.

Along with lazy, Lan also gives the appearance of not being the most intelligent. Going back to the homework example, he leaves schoolwork to the last minute and often asks his classmates (especially Mayl) for help or to copy off of them. In the anime, he states that his favorite subjects are art and netbattling and his worst subject is math. In the games, however, it's implied that he's very capable of programming even at 11, as he can repair and modify Megaman's data very quickly, and in even later games he follows in his father's scientific footsteps. The anime differs from the game very heavily in timeline, but also in the anime, Lan is shown to be working on a prototype wireless version of the PET, getting it to operate successfully on the first try.

In this same vein, he also tends towards painfully oblivious and painfully impulsive. Nuances of any sort go right over his head, he misses crucial details most others catch right away and when faced with a problem, he tends to go with the first solution that pops into his head with the information he has available. He usually trusts people quickly if they're good at acting trustworthy, unless he has a good reason not to. Even then, he'll only be inwardly skeptical until something happens to change his opinion. Romance is a foreign concept to him (on par with mathematics), to the point where the girl that has a crush on him pretty much has to state exactly that to get him to realize it.

Lan's also pretty easy to trick. Due to his lack of attention, he often doesn't notice signs that point out that he's heading for a trap or that something isn't quite right. One instance that also plays on his ability to trust people is when he accidentally ends up compromising SciLab's security by installing Hinoken's program. While he was skeptical of Hinoken at first, he didn't stay that way for very long due to an apparent lack of evidence that Hinoken hadn't changed and so he changed his mind. When WWW targeted the water plant, he wasn't necessarily tricked directly, but he did accidentally help the enemy's cause by mistakenly letting poisoned water be pumped into the city.

Still, he's optimistic. There's always a way out or a way in or a way to fix whatever's broken, no matter what the damage. He bounces back fairly quickly from most things, but he's not immune to bouts of depression or low feeling. He's also much more likely to try to cheer up those around him before himself, especially his friends, and reassure them everything'll be fine. As long as he can have a try at fixing it, that is. World might end? Nah, he's gonna go in and kick the ass of whatever is threatening it.

Lan's optimism and drive sometimes combine with a huge reckless streak and determination lead to extremely stupid things that somehow work. Go into the irradiated building to beat up the badguy? Sure. Run the program that has a chance of seriously injuring and/or killing you? Sure. Jump out a second-story window to get to the ground? Yep! Jump out of a moving helicopter and/or bus to go save your friend? Yep!

The last two are actually not canon to the games, but given the chances, he would do them.

Speaking of friends, Lan values his friends and friendship very much. All of his friends are equally important to him and he feels obligated to save each of them if they happen to be in trouble. Megaman is his closest friend--'brother' is more of a very close second--and a big enough part of Lan's life that he has a hard time imagining even a few hours, let alone life, without Megaman. He freaks out if he loses contact with the Navi, pleading with the security guard and very nearly crying when his PET is confiscated at the airport and frequently checking on Megaman in any situation that seems dangerous or potentially so. His parents get this treatment to a lesser extent, as they're adults and can (usually) take care of themselves, but Lan won't ever hesitate to help them with anything ever either.

POWERS:
Pulse Transmission [semi-canon] - Normally, Pulse Transmission involves sending someone’s brainwaves into the cyberworld using a chair-like device ala the Matrix, creating a digital avatar from said brainwaves. In this world, Lan wouldn’t need the device, being able to transport himself mentally into a device he happens to be near enough to.

This power is similar to Megaman and Magicman’s Data Transfer powers in a loose sense, but it’s much more restrictive. Lan can’t move as freely around a cyberscape as native programs--he can interact with objects and humans, but he doesn’t have any inherent means to defend himself from anything and he can only leave through the same device he entered from.

PT also renders his body in the real world unconscious upon use. Like in canon, injuries sustained by Lan's digital avatar will cause brain damage, but only if they're very severe.

Security Manipulation [non-canon] - Basically a power that gives Lan the ability to identify a network or device's security measures and partially the means to get through or around it. This ability changes slightly depending on whether he's used Pulse Transmission or not--if so, said security measures manifest physically, such as a door with a passcode lock or a literal wall of encryption.

The higher the level of security, the more difficult it becomes for Lan to get through it. A simple password-protected file would provide a hint if asked, something lightly encrypted would appear as a durable wall or ask for an encryption code, and something heavily encrypted might be an unbreakable wall or a password hint that's completely false or a password that changes constantly.

This power does not come with the inherent ability to modify all data, nor to copy it in any way, but Lan can view most files. It does come with, along with the ability to hack through other people's security to create security of his own, of varying levels. This is also subject to the 'higher the level, the more difficult it is to do it'.

Synchro(nization) [canon]:

Basically a mental merge between a human Operator and a Navi, partially combining their consciousnesses (think 'two souls one body') and shortening the delay between a battle command and action taken. It's not difficult to achieve a high synchro level--simply by working together in battle, having a similar goal, following a planned strategy--but the closer you get to 100%, the more dangerous it becomes. Mainly, the more in-sync a Navi and Operator are, the more damage 'bleeds' through to the human (e.g. a blade injury to the arm would result in an impressive bruise at about 80%, and an actual laceration around 97%)

Due to the unique relationship between Lan and Megaman, it's a passive and uncontrollable ability, mostly inactive due to the Hub.bat safeguard. However, in MoM, it would be passive and active and work across the real world as well, instead of just real-to-cyberworld.

There are technically three levels of Synchro, the other two being Full and Perfect. Full is just a really high level of synchronization and Perfect is a complete consciousness merge. Perfect Synchro has the downside of maxing out Lan's vitals and effectively putting him in a coma for the duration.

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Lan Hikari

January 2017

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